AI Insights · Timothy · October 2022
Top 5 Bubble Shooter Games in Denmark Q3 2022 Performance
Discover the performance trends of the top 5 Bubble Shooter games on a unified platform in Denmark during Q3 2022, including weekly downloads, revenue, and active users.
Throughout Q3 2022, the top 5 Bubble Shooter games in Denmark showcased varying performance trends in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower.
Shoot Bubble - Bubble Shooter from FLYYES TECHNOLOGY PTE. LTD. experienced a significant spike in weekly revenue, peaking at approximately $568 in mid-August. However, the revenue saw a decline towards the end of the quarter, dropping to $69 in the final week of September. Weekly downloads fluctuated, reaching a high of 1.7K in mid-July and a low of 417 in mid-September. Active users showed a gradual decline from 3.2K in late August to about 2K by the end of September.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. maintained steady weekly revenue, with a peak of $1.4K in mid-July and a slight dip to around $1K by the end of September. Weekly downloads showed minor fluctuations, ranging from a high of 569 in early July to a low of 336 in mid-September. Active users remained relatively stable throughout the quarter, hovering around 10K.
Bubble Cash from Papaya Gaming saw a drastic decrease in weekly downloads, starting at 764 in late June and plummeting to just 3 by the end of September. Active users also declined steadily from 2.3K in late June to around 1.2K by the end of the quarter. Notably, the game did not generate any revenue during this period.
Bubble Shooter Dragon Pop by 松 郑 exhibited low weekly downloads, peaking at 398 in mid-July and falling to 120 by the end of September. Active users decreased from 2.2K in mid-July to about 1.5K in the last week of September. This game also did not generate any revenue throughout the quarter.
Dinosaurs Bubble Shooter by Sonat Joint Stock Company showed a significant drop in weekly downloads, starting at 583 in early July and declining to 87 by the end of September. Active users also saw a downward trend, from 2.8K in early July to approximately 1.8K by the end of the quarter. Similar to some other games on this list, it also did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.